/// <summary> /// Uses the Douglas Peucker algorithm to reduce the number of points. /// </summary> /// <param name="Points">The points.</param> /// <param name="Tolerance">The tolerance.</param> /// <returns></returns> public static List<Point> DouglasPeuckerReduction (List<Point> Points, Double Tolerance) { if (Points == null || Points.Count < 3) return Points; Int32 firstPoint = 0; Int32 lastPoint = Points.Count - 1; List<Int32> pointIndexsToKeep = new List<Int32>(); //Add the first and last index to the keepers pointIndexsToKeep.Add(firstPoint); pointIndexsToKeep.Add(lastPoint); //The first and the last point cannot be the same while (Points[firstPoint].Equals(Points[lastPoint])) { lastPoint--; } DouglasPeuckerReduction(Points, firstPoint, lastPoint, Tolerance, ref pointIndexsToKeep); List<Point> returnPoints = new List<Point>(); pointIndexsToKeep.Sort(); foreach (Int32 index in pointIndexsToKeep) { returnPoints.Add(Points[index]); } return returnPoints; } /// <summary> /// Douglases the peucker reduction. /// </summary> /// <param name="points">The points.</param> /// <param name="firstPoint">The first point.</param> /// <param name="lastPoint">The last point.</param> /// <param name="tolerance">The tolerance.</param> /// <param name="pointIndexsToKeep">The point index to keep.</param> private static void DouglasPeuckerReduction(List<Point> points, Int32 firstPoint, Int32 lastPoint, Double tolerance, ref List<Int32> pointIndexsToKeep) { Double maxDistance = 0; Int32 indexFarthest = 0; for (Int32 index = firstPoint; index < lastPoint; index++) { Double distance = PerpendicularDistance (points[firstPoint], points[lastPoint], points[index]); if (distance > maxDistance) { maxDistance = distance; indexFarthest = index; } } if (maxDistance > tolerance && indexFarthest != 0) { //Add the largest point that exceeds the tolerance pointIndexsToKeep.Add(indexFarthest); DouglasPeuckerReduction(points, firstPoint, indexFarthest, tolerance, ref pointIndexsToKeep); DouglasPeuckerReduction(points, indexFarthest, lastPoint, tolerance, ref pointIndexsToKeep); } } /// <summary> /// The distance of a point from a line made from point1 and point2. /// </summary> /// <param name="pt1">The PT1.</param> /// <param name="pt2">The PT2.</param> /// <param name="p">The p.</param> /// <returns></returns> public static Double PerpendicularDistance (Point Point1, Point Point2, Point Point) { //Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)| *Area of triangle //Base = v((x1-x2)²+(x1-x2)²) *Base of Triangle* //Area = .5*Base*H *Solve for height //Height = Area/.5/Base Double area = Math.Abs(.5 * (Point1.X * Point2.Y + Point2.X * Point.Y + Point.X * Point1.Y - Point2.X * Point1.Y - Point.X * Point2.Y - Point1.X * Point.Y)); Double bottom = Math.Sqrt(Math.Pow(Point1.X - Point2.X, 2) + Math.Pow(Point1.Y - Point2.Y, 2)); Double height = area / bottom * 2; return height; //Another option //Double A = Point.X - Point1.X; //Double B = Point.Y - Point1.Y; //Double C = Point2.X - Point1.X; //Double D = Point2.Y - Point1.Y; //Double dot = A * C + B * D; //Double len_sq = C * C + D * D; //Double param = dot / len_sq; //Double xx, yy; //if (param < 0) //{ // xx = Point1.X; // yy = Point1.Y; //} //else if (param > 1) //{ // xx = Point2.X; // yy = Point2.Y; //} //else //{ // xx = Point1.X + param * C; // yy = Point1.Y + param * D; //} //Double d = DistanceBetweenOn2DPlane(Point, new Point(xx, yy)); }